To Honour And Obey
A downloadable game
In memoriam anamnesis.
To Honour and Obey is a solo game about an Arthurian wife at home.
Your husband has left you, pregnant with his heir, to answer the call of adventure.
But you are surrounded by wolves, and you will need to use all the skills and ingenuity you have to survive.
You will use Tarot cards to play, generating prompts to guide you through your story. The game is played in four Acts, themed around the four suits you wil draw from as you try to scape together resources to vanquish a powerful, cunning enemy.
You were granted this keep only two months ago.
Well; your husband was. A gift from King Arthur for some noble act of gallantry and knightly service, no doubt.
And yet today, he is leaving again; on some long and magickal quest, and you don’t know if, or when, he will be back.
He’s left you with only two things - a baby boy in your belly, and a request to look after the keep while he’s gone. If only things were so easy.
The people here have no particular loyalty to you, and the keep is a wreck, left derelict by its previous occupants. The crows are flocking, wanting a piece of your wealth, or maybe the demesne if they can work out how to get it.
You have nobody here to protect you, only a few maidservants and a husband and family far away. But for all intents and purposes this is your castle, and you will do your best to rebuild it and keep it strong.
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | laurieoconnel |
Genre | Strategy |
Tags | Solo RPG, Tarot, Tabletop role-playing game |
Purchase
In order to download this game you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:
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Community Copies
If you want a copy of the game, but you're on a tight budget, pick up a copy here!
Comments
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Hello! This looks amazing- do you have any plans to release more community copies?
This is intriguing to me more than most narrative prompt style games I've seen. I think it's because its scenario is evocative but something I've not really heard of before in game form, and the situations suggested are compelling. Usually in prompt systems I often wonder why I'm not just writing something on my own but these situations listed all have sparks for me. It seems like just the right balance between an open setting and a specific situation to me
Was this the game that you referred to in the Bastionland podcast? Or were you planning on something else to mirror Pendragon (roll on a table to see what happens to your knight while he's off somewhere else, which may generate Secrets and erode Trust). Hmm...